The 1.0 Event Model (Event Inheritance Model)
The model for event processing in version 1.0 of the AWT is based on inheritance. In order for a program to catch and process GUI events, it must subclass GUI components and override either action() or handleEvent() methods. Returning "true" from one of these methods consumes the event so it is not processed further; otherwise the event is propagated sequentially up the GUI hierarchy until either it is consumed or the root of the hierarchy is reached. The result of this model is that programs have essentially two choices for structuring their event-handling code:- Each individual component can be subclassed to specifically handle its target events. The result of this is a plethora of classes.
- All events for an entire hierarchy (or subset thereof) can be handled by a particular container; the result is that the container's overridden action() or handleEvent() method must contain a complex conditional statement in order to process the events.
Issues with the 1.0 Event Model
While the above model works fine for small applets with simple interfaces, it does not scale well for larger java programs for the following reasons:
- The requirement to subclass a component in order make any real use of its functionality is cumbersome to developers; subclassing should be reserved for circumstances where components are being extended in some functional or visual way.
- The inheritance model does not lend itself well to maintaining a clean separation between the application model and the GUI because application code must be integrated directly into the subclassed components at some level.
- Since ALL event types are filtered through the same methods, the logic to process the different event types (and possibly the event targets in approach #2) is complex and error-prone. It is not uncommon for programs to have perplexing bugs that are the result of returning an incorrect result (true or false) from the handleEvent() method. This becomes an even greater problem as new event types are added to the AWT; if the logic of existing handleEvent() methods isn't set up to deal properly with unknown types, programs could potentially break in very unpredictable ways.
- There is no filtering of events. Events are always delivered to components regardless of whether the components actually handle them or not. This is a general performance problem, particularly with high-frequency type events such as mouse moves.
- For many components, the action() method passes a String parameter which is equivalent to either the label of the component (Button, MenuItem) or the item selected (List, Choice). For programs which use approach #2, this often leads to poor coding and unwieldy string-compare logic that doesn't localize well.
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